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C++ Courses Content

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  • Moving from C to C++
    • New Compiler Directives
    • Stream Console I/O
    • Explicit Operators
    • Standard Libraries
    • Data Control Capabilities
  • Handling Data
    • New Declaration Features
    • Initialization and Assignment
    • Enumerated Types
    • The bool Type
    • Constant Storage
    • Pointers to Constant Storage
    • Constant Pointers
    • References
    • Constant Reference Arguments
    • Volatile Data
    • Global Data
  • Functions
    • Function Prototypes and Type Checking
    • Default Function Data Types
    • Function Overloading
    • Problems with Function Overloading
    • Name Resolution
    • Promotions and Conversions
    • Call by Value
    • Reference Declarations
    • Call-by-Reference and Reference Types
    • References in Function Return
    • Constant Argument Types
    • Conversion of Parameters Using Default Initializers
    • Providing Default Arguments
    • Inline Functions
  • Creating and Using Objects
    • Creating Automatic Objects
    • Creating Dynamic Objects
    • Calling Object Methods
    • Constructors
    • Initializing Member consts
    • Initializer List Syntax
    • Allocating Resources in Constructor
    • Destructors
    • Block and Function Scope
    • File and Global Scope
    • Class Scope
    • Scope Resolution Operator ::
    • Using Objects as Arguments
    • Objects as Function Return Values
    • Constant Methods
    • Containment Relationships
  • Dynamic Memory Management
    • Advantages of Dynamic Memory Allocation
    • Static, Automatic, and Heap Memory
    • Free Store Allocation with new and delete
    • Handling Memory Allocation Errors
  • Controlling Object Creation
    • Object Copying and Copy Constructor
    • Automatic Copy Constructor
    • Conversion Constructor
  • Inheritance
    • Inheritance and Reuse
    • Composition vs. Inheritance
    • Inheritance: Centralized Code
    • Inheritance: Maintenance and Revision
      • Public, Private and Protected Members
      • Redefining Behavior in Derived Classes
      • Designing Extensible Software Systems
    • Syntax for Public Inheritance
    • Use of Common Pointers
    • Constructors and Initialization
    • Inherited Copy Constructors
    • Destructors and Inheritance
    • Public, Protected, Private Inheritance
  • Streaming I/O
    • Streams and the iostream library
    • Built-in Stream Objects
    • Stream Manipulators
    • Stream Methods
    • Input/Output Operators
    • Character Input
    • String Streams
    • Formatted I/O
    • File Stream I/O
    • Overloading Stream Operators
    • Persistent Objects
  • Introduction to Object Concepts
    • The Object Programming Paradigm
    • Object-Orientated Programming Definitions
    • Information Hiding and Encapsulation
    • Separating Interface and Implementation
    • Classes and Instances of Objects
    • Overloaded Objects and Polymorphism
  • Templates
    • Purpose of Template Classes
    • Constants in Templates
    • Templates and Inheritance
    • Container Classes
    • Use of Libraries
  • Strings in C++
    • Character Strings
    • The String Class
    • Operators on Strings
    • Member Functions of the String Class
  • Exceptions
    • Types of Exceptions
    • Trapping and Handling Exceptions
    • Triggering Exceptions
    • Handling Memory Allocation Errors
  • C++ Program Structure
    • Organizing C++ Source Files
    • Integrating C and C++ Projects
    • Using C in C++
  • Reliability Considerations in C++ Projects
    • Function Prototypes
    • Strong Type Checking
    • Constant Types
    • C++ Access Control Techniques
  • Polymorphism in C++
    • Definition of Polymorphism
    • Calling Overridden Methods
    • Upcasting
    • Accessing Overridden Methods
    • Virtual Methods and Dynamic Binding
    • Virtual Destructors
    • Abstract Base Classes and Pure Virtual Methods
  • Multiple Inheritance
    • Derivation from Multiple Base Classes
    • Base Class Ambiguities
    • Virtual Inheritance
      • Virtual Base Classes
      • Virtual Base Class Information
  • Declaring and Defining Classes
    • Components of a Class
    • Class Structure
    • Class Declaration Syntax
    • Member Data
    • Built-in Operations
    • Constructors and Initialization
    • Initialization vs. Assignment
    • Class Type Members
    • Member Functions and Member Accessibility
    • Inline Member Functions
    • Friend Functions
    • Static Members
    • Modifying Access with a Friend Class
  • Operator Overloading
    • Advantages and Pitfalls of Overloading
    • Member Operator Syntax and Examples
    • Class Assignment Operators
    • Class Equality Operators
    • Non-Member Operator Overloading
    • Member and Non-Member Operator Functions
    • Operator Precedence
    • The this Pointer
    • Overloading the Assignment Operator
    • Overloading Caveats
  • The Standard Template Library
    • STL Containers
    • Parameters Used in Container Classes
    • The Vector Class
    • STL Algorithms
    • Use of Libraries